Oz Wake #2 [CD/Origin]

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Overzane
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Posts: 1496
Joined: 08 Nov 2013, 17:05
Location: South Holland, Netherlands
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Oz Wake #2 [CD/Origin]

Postby Overzane » 11 Sep 2014, 18:00

Overzane's Wake Island #2 is a Battlefield 1942 gameserver that runs the Wake Island map 24/7 and is located in Roubaix, France. Players with the the retail version (1.61) and the Origin version (1.612) are both eligible to play in this server.
This server started in 2014 and temporarily functioned as the primary server.

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Server variables

Server name: Oz Wake #2 [CD/Origin]
OS: Linux
Version: 1.612
IP: 188.165.242.18:14567
Location: Roubaix, France
Maximum number of clients: 32
Number of reserved slots: 0
PunkBuster: Disabled
Content check: Disabled

Rounds per level (rounds): 10
Round time limit (minutes): 90
Ticket ratio (%): 250
Attack ticket modifier: 1.0
Allied/Axis ratio: 1:1
Spawn time (seconds): 4
Spawn delay (seconds): 4
Start delay (secons): 20
Map restart delay (seconds): 10

Soldier friendly fire (%): 0
Soldier splash damage (%): 0
Vehicle friendly fire (%): 0
Vehicle splash damage (%): 0
Friendly fire kickback (%): 0
Splash damage kickback (%): 0
Teamkill fire forgive mode: Off
Automatic kick on teamkill: Enabled
Teamkill spawn delay penalty (waves): 1.0
Automatic kick on minus score: Enabled
Automatic ban on teamkills: Disabled

Kick player voting: Disabled
Kick team player voting: Disabled
Map voting: Disabled

Smart team-balance: Enabled
Voting time (seconds): 60
Map voting majority (%): 100
Kick player majority (%): 80
Kick team Player majority (%): 80

External views: Enabled
Freelook camera: Disabled
Death camera: Orbit
Nose camera: Enabled
Hit indication: Enabled
Crosshair centerpoint: Enabled

Name-tag distance: 100
Name-tag distance aiming: 300

Auto-kick on ping: Disabled
Auto-kick on banned words: Enabled

Game-event logging: Enabled
Statistic logging: Enabled

Map rotation:

Wake Island (Conquest)

Special features:

  • Map exploits fixed.
  • Shokaku and Hatsuzuki blocked from getting out of bounds.

Changes compared to Overzane's Wake Island #1

  • A crash exploit has been fixed.
  • Increased DDoS protection.

Gameplay changes

  • Game start delay has been changed to 15 seconds (up from 10 seconds).
  • Spawn delay has been changed to 4 seconds (up from 3 seconds).
  • Spawn time has been changed to 4 seconds (up from 3 seconds).

Please read this post if you are unable find the new server.
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Hoster
Posts: 18
Joined: 28 Jul 2014, 15:30

Re: Oz Wake [CD 1.61/Origin 1.612] has moved to a new addres

Postby Hoster » 12 Sep 2014, 08:05

Hello Oz!
I found the strange thing: some players are confused between server name and server IP.
Here is the sample of dialog on the Old server (repeated from time to time):
Me:
    - Did you know that server moved to the New place?
Player:
    - Yes, shure. We are on it!
Me:
    - No, there is an Old server!
Player:
    - Look at IP!
And so on...

They read: "The new IP address is 188.165.242.18:14567"
and think that this is an new server.

Seriously, I'm not kidding!
Such conversation repeats at least 4 times.
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Overzane
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Posts: 1496
Joined: 08 Nov 2013, 17:05
Location: South Holland, Netherlands
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Re: Oz Wake [CD 1.61/Origin 1.612] has moved to a new addres

Postby Overzane » 12 Sep 2014, 17:02

I've noticed some players aren't aware they are playing on the old server.

However, I'm still finding a solution for the old server, so it can be used as a main server again. A solution is unlikely, and the process might take a while.
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elpapo007
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Posts: 1134
Joined: 02 Jan 2014, 10:22
Location: Sweden

Re: Oz Wake [CD 1.61/Origin 1.612] has moved to a new addres

Postby elpapo007 » 27 Sep 2014, 21:27

Tonights EVENT and for further use i suggest we play on this Oz#2 server!

Good luck to fix #1 Oz!

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