Patch 1.02 (28/4/15)

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Patch 1.02 (28/4/15)

Postby Overzane » 24 Apr 2015, 01:13

The following features and fixes are included in Patch 1.02 release for all platforms. Platform specific changes are marked with (name of platform).


  • Bronze packs – changes made to the last slot drop to improve the chances of collectibles and vouchers rather than boosts.
  • Silver packs - made the first 3 slots like a Bronze pack, and removed any chances of getting standard drops and increased the chances of collectibles for the last slot.
  • Gold packs - made the first 4 slots as Silver pack, and removed any chances of getting standard items, drops advanced vouchers and greatly increased the chances of getting superior or distinguished items.


  • Adjusted the RPG to only have 1 ammo when picked up from a vehicle trunk and to have less splash damage.

Crash Fixes

  • Fixed a crash related to some specific Nvidia based video cards.
  • (Xbox One) Fixed a crash that could occur in the customization screen.
  • (PS4) Fixed crashes in multiplayer based on data from BugSentry (internal crash tracking tool for live servers).
  • (PS3) Fixed a crash related to opening the final door in the single player level "The Turn".
  • (PS3) Fixed a crash in the single player campaign related to running out of memory.
  • (PC) Fixed some low reproduction crashes related to video card drivers.
  • (PC) Fixed crashes in multiplayer based on data from BugSentry (internal crash tracking tool for live servers).


  • Bullet impacts near the player no longer cause camera shake in certain cases.
  • Fixed an issue in the Hollywood Heights map that allowed players to grab cash through a roof in the Blood Money game mode.
  • (PC) Optimized game engine to increase graphics performance while punkbuster is running.


  • Fixed an issue where the Hotwire game mode was showing as available for the Hollywood Heights MP map.
  • Adjusted Team Death Match spawns so player is closer to friendlies and further from enemies.
  • Adjusted tickets to 600 for Conquest Small and 999 for Conquest Large.
  • Added Conquest Large to the Growhouse map.
  • (Xbox 360) Fixed an issue with inviting friends during the Rescue game mode.
  • (Xbox 360) Fixed an issue with players getting kicked for being idle too long when joing a Crosshair or Rescue game mode.
  • (PC) Fixed an issue were some game modes didn't have the correct amount of tickets.


  • Fixed an issue with server customization settings for certain game modes.
  • (All consoles) Rent-a-Server functionality added
  • (Xbox One) Enable automatic muting of bad reputation users when they joining games with good reputation users.
  • (PC) Added ability to clear and save a maplist when using the remote console server controls.
  • (PC) Increased the size of the text character limit for the MP map lists.

Shortcut Kits

  • Shortcut Kits added.
  • Updated game to support all items granted in Shortcut Kits.


  • (PS4) Fixed an issue were a squad leader gets disconnected and the new leader cannot kick members of the squad or disband the squad.


  • Fixed an issue where players could bypass the timer at the beginning of the round during Rescue and Crosshair.
  • (Xbox One) Fixed issues where invites/joins were not functioning correctly if joining user performs invite/join after leaving a quick match game.
  • (Xbox 360) Fixed an issue with the console becoming unresponsive after accepting an invite.
  • (PC) Fixed an issue with the Chinese language EULA referring to another game title.


  • Reduced the health of the couch and reduced the rate at which it can be repaired.
  • Adjusted the criminal and law enforcement variants of the sedan so that they now take the same damage per bullet from weapons.

Weapon Tuning

  • K10 - reduced start damage to 33 and end damage to 8
  • Saiga, PTR 91, HCAR, and HK51 - reduced the amount of vertical recoil
  • RO993 - increased the rate of fire to 850
  • Jury 410 - increased the amount of damage per pellet to 20
  • FMG9 - increased max damage to 25
  • Battle Rifle ammo - increased min damage to 25
  • AKM - bullet min damage decreased to 24

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